I’m still playing with multi-resolution support using cocos2d-x
I set up a spreadsheet to help me look at the potential different device sizes, and what resource sizes would be suitable for each
On the left is a list of most of the device resolutions available
To the right there are then four areas, based on four resolutions of resources (sort of Low, medium High Res and Ultra high res)
It calculates the ratios etc. based on a fixed height – because that’s what I want – but you could change it to be based on width – or anything you like!
As it is set up, I have added a column against each device resolution, showing which of the four resources gives the best option for that size.
I think it is fairly self-explanatory – but then again I wrote it, so feel free to ask me anything!